![]() The second is going to be how you can tweak and adjust some of the adventure locations to avoid an early (and permanent) TPK, because that’s a very real danger in Tomb of Annihilation. The first is going to be a three-step process on how to use locations to shape the adventure as a whole, including the benefits of some creative cartography. ![]() So, this guide to Chapter Two is going to focus on three main topics. Besides, I didn’t use all of those locations when I ran the campaign, and I really try to avoid giving advice about things I haven’t actually tried. I’m not going to even attempt to cover every single location where your players might choose to travel, because I couldn’t do it justice even if I had all of the time and pixels in the world. Chapter Two of Tomb of Annihilation is truly massive: as massive as the entire continent of Chult, and that’s saying something. ![]()
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